STARS AND STRIPES BASEBALL OFFICIAL BASEBALL BY-LAWS & RULES
Unless noted prior to the event, Modified MLB Baseball Rules will be used with the following notations. High school games are played by TSSAA rules unless otherwise noted.
** Stars and Stripes Baseball reserves the right to enforce particular tournament rules.**
RULES OF PLAY/SAFETY RULES
Division of Play Base Path Pitching Distance
6U/7U/8U 60’ 40’
9U/10U 65’ 46’
11U/12U 70’ 50’
13U (JV) 80’ 54’
13U (V)/14U 90’ 60’
15U AND UP 90’ 60’
**Fence distances will vary depending upon what park the event is held**
1. Bats must be made by a certified manufacture, with a BPF of 1.15 or less, in 14u bats must be drop -5 or heavier. If 14u team choses to play in an age bracket above 14u, the team must use drop -3 or BBCORE. USA Baseball official stamped bats are allowed for BPA play except where BBCORE is required. If a 13u team is playing in a 13u major 54/80 they must use a -5 or above. All of Stars and Stripes Tournaments, 13u 60/90 all classes, player must swing a -5 or above. Any 13u team that choices to play in a 14u event must swing a -5 or above. In High School divisions all bats must be BBCORE.
2. Protests on uniforms shall not be allowed. It shall be the League / Tournament Director’s responsibility regarding uniform legality. Violation of the uniform rules shall result in the violator being allowed to immediately conform or be removed from the game.
3. In age divisions 6U – 12U, non-metal cleats shall be worn. In age divisions 13U and older, traditional metal baseball spikes shall be permitted. Metal spikes CANNOT be worn on any portable mounds.
4. If a pitcher wears a sleeve it must be all one color and cannot be white.
5. Slash bunting is not allowed in 9u or 10u. This rule is for player safety. If this occurs, the result of the play will be a dead ball and the batter will be called out.
6. If a batter throws his bat, he will be warned the first offense, second offense the batter is out.
7. The catcher shall wear all appropriate protective gear including a catcher’s helmet with facemask and either a built-in extended throat guard or a separately attached throat guard, chest protector, shin and / or leg guards, and protective cup. In age divisions 8U – 12U, the catcher’s helmet shall fully cover both ears.
1. Protests shall be allowed for age, pitching violations or rule interpretations only. Protests must be declared to the Umpire and then to the Tournament Director/ Site Director before the next pitch following the dispute. If a call to be protested is the last recorded out of a game or on a game ending play, the protest MUST be filed prior to the Umpires and the protesting team leaving the field of play. No protest shall be allowed following the game. Tournament officials shall rule on all protests and their decisions shall be final. The Protest fee shall be $100.00 CASH. The fee shall be returned only if the protest is upheld.
2. A flip of a coin between the two teams shall determine the home team for each pool play game. The highest seeded team shall be the home team for bracket play games in single elimination brackets. In double elimination brackets, the highest seeded team shall be the home team until the championship game. In the championship game, the team in the winner’s bracket shall be the home team and a coin toss shall determine the home team for the “IF” game.
3. Game time: Starting time is forfeit time, unless delay is created by STARS AND STRIPES BASEBALL. Have your team ready to play 30minutes before game start time. Game time starts at completion of coin toss.
4. Home team keeps official score book (must be official score book) visiting team keeps the score board. ** Please double check the umpire cards before you sign them.**
5. Teams can bat all players with free substitutions, or bat 9 with one EH (extra hitter) in kid pitch games. Coach pitch can bat all players or 10 with one EH. DH can be used in high school games. Such line-up must be declared before the start of the game and used the entire game.
6. A team may start with a minimum of 8 players (Kid Pitch),(9 coach pitch). 7u- and up- if team starts with 8 players (9 coach pitch) the team must take an out at the vacant batting order position, unless they declare to be visiting team prior to the coin flip. *** (BRACKET PLAY ONLY) Coach pitch teams with only 9 players, must field all positions players with 3 outfield positions***
7. If a team uses a line-up that contains substitute players, all starting players may be removed and re-enter the game one time, but must re-enter in their original position in the batting order. Non-starters are not allowed to re-enter. When a starter re-enters, the player in the starter’s batting position in the batting order must be removed from the game and is ineligible for the remainder of the game. If a team uses a line-up that contains ten (10) players, the player in the Extra Hitter position has free defensive substitution. If a team uses a continuous line-up, all players other than the nine (9) defensive position players are Extra Hitters and may move freely in defensive positions with the exception of the pitching position. Any player(s) arriving after the game has begun, shall be added to the bottom of the batting line-up. When using the continuous lineup and a player has to leave the game for any reason, that position in the line-up becomes an out when that at bat comes around.
STARTING AND ENDING A GAME
1. A regulation game consists of six (6) innings for age divisions 6U – 12U and seven (7) innings for age divisions 13U and older unless there is a run rule situation.
2. In the event a game is called due to weather or any other acts of God, a game will be considered a complete game: for a six (6) inning game, if three (3) innings have been played or if the home team has scored more runs after two and one half (2 1/2) innings. For a seven (7) inning game, if four (4) innings have been completed or if the home team has scored more runs after three and a half (3 ½) innings.
3. Championship games: Are time limit. Run rule is still in effect.
✱ Scorecards must be signed by both team managers to eliminate inning validation problems. (Managers, please help with this process.)
✱ If pitching rules are violated and the infraction is detected, the situation will be reviewed. Consequences may include elimination of a team from the event, coach and/or players ejection.
4. Baseballs: Teams must provide all game balls. Estimated two new balls and one used ball per game. (Diamond, Rawlings, or other acceptable.) All baseballs must be inspected by the umpire(s) before being put into play.
5. Rosters must be available upon request by the tournament director/site director. With a copy of the player’s birth certificate, and current picture. If the player is playing with his/her grade not age, you must have a copy of the current report card. Stars and Stripes Baseball can give authority for teams to pick up a player if needed due to illness, injury, vacation etc. (The pickup player must come from a team with the same age or lesser, same classification or lesser classification). Requests to pick up the player must be in writing and approved by the tournament director prior to start of the event. This is only allowed in qualifying tournaments. Note: If a team was to start any tournament with 9 players and a player was to have an injury, become ill or have an emergency where the player can no longer play in the present tournament. The team may pick up one additional player so the team can field 9 players, (10 coach pitch). Requests must be made in writing to the tournament director. If a team violates the roster rules, Consequences may include elimination of a team from the event, coach and/or players ejection. If a team decides to protest the pickup player, the protest must be made after the player receives his first pitch during first at bat.
6. Tournament Director shall have final decision on all tournament questions and rules.
7. Seeds are determined after pool play, if you are seeded to play a team you played in pool play, seeds may be flipped (POOL PLAY PROTECTION)
8. Tie Game- Pool games can end in a tie for kid pitch games only. After the home team has batted and time has expired.
Tie Breaker System:(Bracket GAMES) If a game is tied after all innings have been completed (or at time limit), the “International” tie breaker rule will go into effect. Each team puts the batter who was the last out respective half of the inning on second base (one (1) out, no count) and plays out the inning. This happens until the tie is broken and the game is complete.
TIME LIMITS AND RUN RULES
CP- 70 minutes no new inning after 65minutes from start time- NO more then 7 runs per inning- Each batter is allowed six pitches or three strikes. If a batter hits a foul ball on the sixth pitch, he or she is allowed one additional pitch. 15 after 3 innings, 12 after 4innings Championship Game- 80mins, no new after 75mins
9u-10u- 80 minutes no new inning after 75minutes from start time- 15 after 3 innings, 8 after 4 innings. There is NO slashing (fake bunt, pull back and swing) allowed in 9u-10u. Pitch will be called a out. This rule is for the safety of the players. Championship Game- 90mins, no new after 85mins
11u-12u- 90 minutes no new inning after 85 minutes from start time- 15 after 3 innings, 8 after 4 innings. Championship Game- 100mins, no new after 95mins
13u- 100 minutes no new inning after 95 minutes from start time- 15 after 3innings, 8 after 4 innings. Championship Game- 105mins, no new after 100mins
14u- 105minutes no new inning after 100 minutes from start time- 15 after 3innings, 8 after 4 innings. Championship Game- 110mins, no new after 105mins
THE BATTER, BATTER RUNNER, AND RUNNER
1. An Intentional Walk may be issued upon announcement from either the pitcher or catcher without throwing pitches.
2. At any time, the offensive team may use a courtesy runner for the pitcher and catcher of record from the previous inning on defense. The courtesy runner must be a player not presently in the line-up. If no players not presently in the line-up are available, the courtesy runner shall be the player making the last batted out. The re-entry status of the courtesy runner, pitcher, and catcher shall not be affected by this rule. If at any time, a courtesy runner is determined to be ineligible, a proper replacement pursuant to these rules (if available) shall be used without penalty.
3. Whenever a tag play is evident, a runner must slide or seek to avoid contact with the fielder and / or catcher. Malicious contact shall supersede all obstruction penalties. Malicious contact is solely up to the discretion of the Umpire. The runner shall be called out and may be ejected from the game at the discretion of the Umpires.
1. A player removed from the pitching position (starting pitcher or subsequent relief pitcher) may not return to the pitching position for the remainder of the game. The defensive team may correct this rules infraction at any time by substituting a legal pitcher without penalty. If an illegal pitcher is permitted to pitch, any pitch or play that results is legal. The rule violation should be caught by the Umpire or the offensive team and immediately corrected. If the violating pitcher has legal innings remaining, the violation is deemed an improper substitution and is corrected without penalty. If the violating pitcher has no legal innings remaining, it’s deemed a pitching limitations violation and the violating team shall forfeit the game.
2. Pitching Rules: Innings per tournament
AGE DIVISION ONE DAY MAX (TO PITCH THE NEXT DAY) ONE DAY MAX THREE DAY MAX
9U-12U 3 6 8
13U-14U 4 7 9
15U AND UP N/A 10 10 (2 DAY MAX)
COACH PITCH SPECIFIC
1. Fair Ball Arc: There shall be a twenty (20) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. A batted ball must go past this line to be a fair ball.2.
2. Safety Arc: There shall be a thirty (30) foot arc drawn from first (1st) baseline to third (3rd) baseline in front of home plate. Infielders must stay behind this line until the ball is hit.
3. Pitching Circle: There shall be a ten (10) foot diameter circle with the front edge at forty-two (42) feet from the rear point of home plate.
4. Pitcher’s Line: There shall be a line drawn from the pitcher’s circle to the safety arc.
5. The pitching coach shall keep one foot on or straddle the pitcher’s line. The Coach can pitch anywhere in-between the 30’ Safety Arc and the 42’ Pitching Circle.
6. The pitching coach shall not verbally or physically coach while in the pitching position
7. The pitching coach shall position himself as not to be an obstruction to the defensive team on any possible play once the ball has been hit. If a coach violates this rule after the ball is pitched, obstruction shall be called. If a coach violates this rule before the ball is pitched, First Offense: Warning; Second Offense: Removal of coach as the pitcher for the remainder of the game.
8. The Pitching Coach shall be an adult at least eighteen (18) years of age.
9. The catcher shall receive the pitch in the catcher’s box in a normal baseball manner. If in the Umpire’s judgment, the catcher is not receiving the ball in a normal baseball manner, there shall be a warning issued. If the act continues after the warning, the offending teams’ manager shall be ejected.
10. Ten (10) defensive players shall play in the field with four (4) outfielders. The fourth (4th) outfielder shall not assume an infield position (unless a team has started with 9 players in which case they may play with 3 outfielders). All outfielders shall stay behind the baseline.
11. The defensive player listed as pitcher shall not leave the pitching circle until the ball is hit. If the pitcher leaves the circle before the ball is hit, after the play has ended, the offensive team has the option of taking the result of the play or no-pitch.
12. Defensive coaches shall not be allowed on the field of play and shall coach from the dugout.
13. The Infield Fly Rule shall not be in effect at any time.
14. Teams may use free substitution on defense, but the batting order shall remain the same
15. Bunting shall not be allowed.
16. A player may only be Intentionally Walked once per game by announcement from the defensive team.
17. Runners shall not lead-off or steal bases. A runner is out for leaving the base before the ball is hit or reaches home plate.
18. A courtesy runner for catcher of record only the previous inning may be used. The courtesy runner shall be the player that made the previous out. If no outs have been recorded in the game, the courtesy runner shall be the previous batter not on base. If the team batting has not played defense yet and a courtesy runner is used for a player, the player that was run for must assume the catching position the next inning. This scenario only applies in the first inning for the visiting team
19. A team may score a maximum of seven (7) runs per inning.
20. The game is over, when the opposing team is mathematically eliminated from scoring enough runs to win or tie the game. (Run Rules still apply)
21. Umpires shall call “Time” after every play and declare the ball dead. “Time” shall be called as soon as the all runners are not attempting to advance. “Time” does not have to be called by the defense for the purpose of this rule. When a runner stands off a base and “jukes” or “feints” back and forth, this is to be interpreted as “not attempting to advance” and “Time” shall be called.
22. When a batted ball hits the Pitching Coach, the following shall apply:
a. If in the Umpire’s judgment, the coach did not make a legitimate attempt to avoid contact, the batter is declared out and no runners shall advance.
b. If in the Umpire’s judgment, the coach did make a legitimate attempt to avoid contact, the ball becomes dead and a no-pitch is declared.
If a team drops out of a tournament after the schedule has been posted, the team may be required to prepay for the next tournament that they would like to enter.